Wormgate
Cyberpunk card roguelike across 4 regions and 6 classes.
A single-player offline cyberpunk card roguelike. AXIOM Megacorp owns the Sprawl, the Spire, and the Undernet. Beneath their Singularity Core sits the Wormgate — a quiet little protocol that lets executives transfer consciousness into clone bodies. You found out. They burned your apartment. Now you are jacked in, holding a deck of weaponized exploits, and there is exactly one way back out.
Six runners — Ghost Hacker, Chrome Berserker, Neon Medic, Void Drifter, Street Samurai, Rogue AI — each with a unique mechanic, a starting deck, and a sub-tree of class-specific perks earned across runs.
Four regions — The Sprawl, Corporate Spire, The Undernet, Singularity Core. Every run carves a different path; per-region the lane roles shuffle so “path A is the safe lane” never holds twice.
Persistent meta-progression. Every run earns Skill Points (1 per run + 1 per boss) that buy permanent perks. 22 perks split between class-deepens (more starting HP, an extra signature card, a starting relic) and global runner upgrades (gold multiplier, cred stash). You will need every one to crack the Singularity Core boss.
130 cards across 6 base classes plus 3 premium expansion packs. Combat engine is fully deterministic and runs entirely on-device — no backend, no login, no cloud save dependency. Your save lives in your phone.
Premium expansions — Black Sites (the Corpse Diver, a discard-pile necromancer), Heaven Protocol (the Ascended, an exhaust-pile saint), Deep Forge (the Iron Cleric, an armor-stacking tank). Or buy the Season Pass for all three plus every future pack at a $5 discount.
The Wormgate is real. AXIOM does not want you to reach it. You are largely expendable. You are also the only obstacle.